Steam controller without big picture

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It’s now been almost exactly a year since we shipped the first Steam Controller preorder units, and we’ve since pushed over 72 updates to Steam that specifically target the controller functionality. One of the reasons we liked using trackpad technology when we were designing the steam controller is that they can be easily virtualized through software, allowing us to expand the controller’s functionality over time. Today Lars and I are going to discuss the benefits of integrating with the Steamworks Controller API, and how it can be used to simplify your games input code.īefore we hear Lars dive into the API itself, I want to give a quick overview of how the Steam Controller is doing in the marketplace. I’m Jeff Bellinghausen, I work on the Steam Controller team at Valve.

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Speakers: Jeff Bellinghausen (Valve) & Lars Doucet (Level Up Labs)